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 new game modes

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fuzznuts
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Posts: 18
Join date: 2008-09-17
Age: 15
Location: melbourne, VIC the place to be

PostSubject: new game modes   Thu Sep 25, 2008 2:22 pm

Bare-bones Team Deathmatch

No more excuses. No more blaming Martyrdom or Juggernaut for your lack of skills and kills. Bare Bones Team Deathmatch eliminates the excuses and takes it back to basics with standard Team Deathmatch with no perks, no kill streak rewards. Just you, your skill, and your weapons.

Hardcore HQ

Hardcore HQ requires a lot more than just spamming the HQ position with nades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.

Multi-bomb Search and Destroy


Multi-bomb Search and Destroy starts every member of the attacking team with a bomb. So everyone has the opportunity to plant if they’re good enough.

Hardcore FFA

Even faster paced Free For Alls, where every bullet counts and playing smart is key for a solid k/d ratio. Standard Free for All rules, with Hardcore mode enabled for extra damage, no HUD, and no health re-gen.


and i think punjabi has more to show
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Chaucer333



Posts: 3
Join date: 2008-09-18
Age: 15
Location: Sydney,NSW

PostSubject: Re: new game modes   Thu Sep 25, 2008 2:42 pm

A game type IW should create is EXTREME where your limbs can be BLOWN OFF and your head DECAPITATED YEAHHH! Very Happy
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fuzznuts
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Posts: 18
Join date: 2008-09-17
Age: 15
Location: melbourne, VIC the place to be

PostSubject: Re: new game modes   Thu Sep 25, 2008 4:54 pm

good as idea chaucer
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nz_punjabi_unit



Posts: 5
Join date: 2008-09-18
Age: 19
Location: White House

PostSubject: Re: new game modes   Sun Sep 28, 2008 12:21 pm

Hardcore Headquarters
Testing is completed for Hardcore HQ. This playlist has standard HQ rules w/ Hardcore Settings. Limited HUD, Increased Bullet Damage, and Friendly Fire Enabled.

Hardcore Ricochet Playlist
This is the No Teamkilling playlist. Any damage a teamkiller attempts to do to their team mates is reflected onto themselves only. Therefore, if they attempt to shoot an RPG into the ground at the beginning of the match; the only person who will die, is the Teamkiller. This eliminates the fear of being shot in the back by some asshole, but still encourages players to play tactically and not throw random nades, because if you accidentally hit a teammate, you’re only going to end up killing yourself and they’ll go unharmed. No Teamkilling, No Random Nades. This playlist will include the variant for Hardcore Teamdeathmatch, Hardcore Search and Destroy, and Hardcore HQ.

Sudden Death Sabotage
Sabotage with no respawns. Fast-paced and intense Sabotage. No more hiding with the bomb until time runs out for sudden death. Increased XP per kills to encourage Team Deathmatch mentality. Defend your objective, while attempting to secure the bomb and plant on theirs. Once you’re dead, you’re dead. No second chances.

Second Chance Search and Destroy
Search and Destroy with 1 respawn each. This completely revamps your Search and Destroy tactics. No longer will lucky frag or well-placed claymore end your chance of victory. Each player has 1 respawn, creating longer more thought-out attack / defend strategies. Eliminate enemy players, and cut off their reinforcements while you defuse.

Bare-Bones Team Deathmatch
Team Deathmatch with no perks and no air support.

Hardcore Free for All
Free For All with Hardcore Settings.

Team Elimination (Last Man Standing)
3 round Team Deathmatch w/ no respawns. Switch sides each round.

Multi-Bomb Search and Destroy
Search and Destroy but all attackers spawn with a bomb.

these r the new playlist gona b available 4 PS3 and XBOX360. dnt ask me wen is it coz i dnt knw.
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new game modes

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